Pleased to meet you!
About Us
Who We Are
A community of board game designers that share their experience, time and expertise to create the next great games.
Equally important is to make sure we all have fun while creating said games.
What We Do
We work together providing each-other help and support in developing, testing and marketing board games.
Each of us contributes our individual strengths to help the group succeed in preparing our board games, making them better for publishers and customers.
Meet Some Of Our Game Designers
Yaniv Kahana
Growing up, I loved playing and developing video and board games. I dreamed of one day publishing my own games.
My plans took a slight detour while I became a software engineer and worked in the hi-tech field for 15 years.
It was only a few years ago that I decided to channel all my ingenuity into what I had always really loved doing: developing games.
I began as a co-developer of the video games Star Singularity, The Journey To The Land Of Fire and co-founded GravitiX Games.
Yaniv Ophir
From Stratego and Monopoly to buying the original Civilization with my own allowance, games have been and still are a central part of my life. As an engineer working in front of a computer all day, board games provide a great offline interactive, face to face, activity with many a friend.
When I moved back to Israel I found Oren and Yaniv through boardgames and we have become good friends. Over time I have become more involved with Gravitix and developing my own boardgames, bringing my own unique perspective and ideas.
Simone Luciani
Simone Luciani is an Italian board game designer from Fermo. He is famous for his complex, medium to medium-heavy Euros like Tzol’kin, Grand Austria Hotel, Lorenzo il Magnifico. He often collaborates with other Italian designers such as Daniele Tascini, Virginio Gigli, Flaminia Brasini and Nestore Mangone. He has won numerous prestigious awards and currently works at Cranio Creations as Head of Development.
Sophie Eden
I have been an illustrator and graphic designer for over 15 years. You’ll never catch me without a pencil or pen in my hand. I’ll draw on anything that moves (or not). I have the ability to translate an idea into a visual and make it accessible to the player. Mostly I love computer games and in recent years, following a card game I designed, I discovered the world of board games. I love to design board games as an educational and healing tool. I think the best way to get to know people is through playing games together.
Pini Shekhter
I am always ready for a new design adventure.
More than anything – I hope you will play my games and have a good time!
Gabriele Bubola
Gabriele Bubola is a game designer who graduated with a degree in law from the University of Bologna. He earned a PhD in Human Resources Law in June 2010.
Oren Shainin
I am a system engineer by day and a game designer by night. I have a soul of an entrepreneur and aim to publish my own games someday. I teach lecture on game design whenever I can and my designs are all about the experience when it comes to systems and games alike.
My designs of board and card games are aimed to be accessible, intuitive and socially engaging. I hope my games can bring people of different ages and backgrounds together to interact and have fun.
With my family as top priority, I try to juggle it all together. My kids are my first play testers when testing new ideas, and my wife is my secret advisor.
I Co-founded GavitiX Games and Fine Arts games.
Gilad Yarnitzky
I started as a war gamer at a young age but later discovered Euro games and found their simplicity yet game engagement intriguing.
As an engineer and a programmer, I love how complex machine works. Games are no different. Building a good game is as difficult as building a good machine, getting all the components to work together but making it as simple as possible. This is my goal as a game designer.
Stefano Negro
Stefano Negro is an Italian game designer currently living in Frankfurt am Main (Germany) where he works in the IT department of a multinational Telecommunication company.
After many years simply playing games, he started his first game design experiments following his involvement in the Italian board game designer community.
Isaac Esheknazi
My first steps in game design were DMing homebrew campaigns of D&D red box and Hero Quest for my friends. Continuing to develop our own RPG system in a world of our creation I understood the importance of theme & mechanics in a game.
Sampling ideas from movies and books I bring a rich back story to every game, from art to the mechanics of a game. I try to give the players a rich experience and story in every game I design.
Vital Pinchas
I am a video game developer who rediscovered the excitement of board games a couple of years ago. Since I started playing board games, I like to keep searching for new mechanics and innovative games.
Yaakov Buchsbaum
Software engineer and game desginer. “What makes a game great?” you might ask me. I still doesn’t know but I’m working hard to find out…
Tamir Aloush
I am an algorithms developer and avid gamer. I’m fascinated by inventing new game mechanics and love the challenge of making them work.
Michael Pevzner
I have always loved creating. Whenever I play a game, watch a movie, read a book, I immediately think, “how could I do something like this myself?”
I write fiction, I design role-playing games and I design board games, and I enjoy mixing ideas from these fields and importing concepts from one to the others. I enjoy board games with a high degree of interactivity, and I see them as a unique form of communication between people.
Natan Shtockhammer
As far as I can remember, I always loved looking into the nitty gritty elements of the games I played.
This love started with video-games growing up and while I’m quite new to board-games,
I still enjoy exploring (and exploiting) new and interesting mechanics.
Amir Gur
I’ve been playing games since my parents taught me how to hold cards during elementary school. As a teenager I became really interested in finding new unfamiliar card games and as an adult in exploring the blooming world of board games. I especially love unique experiences resulting from well crafted themes, rules and from the unique choices games force us to make. I always enjoy being a part of something new and this is how I came into dabbling in play testing and aspiring to design games myself. Oh, and I hate losing.